Unofficial player companion · Reviewed September 18, 2026

Active Matter maps: environments and raid markers.

The three launch biomes describe broad settings, not a three-map limit. Use the environment overview to recognize the setting, then the marker reference to read objectives and threat information in your current raid.

Overgrown glass-domed building with trees and large branches
Official environment visual showing a glass-domed building. It is not a labeled map or evidence of a particular extraction point.

The three launch environments

FAQ environmentWhat distinguishes itWhat the label does not tell you
Soviet restricted islandLaboratories on an island; Steam also describes industrial complexes and science labs.It is not the name of every individual island raid.
Central Africa quarantine zoneA quarantined region in Central Africa.The biome name does not establish which mode a location supports.
Abandoned U.S. coastal cityAn abandoned urban setting on the U.S. coast.A city image does not locate an objective or evacuation point.

Check the mode alongside the location name: the FAQ says some locations are specific to PvE, PvP or PvPvE. A route from a different mode may therefore describe a different playable location.

Official FAQ: launch biomes and mode-specific locations.

Location names you may see in official notes

NameUseful official context
Shegolskoe, Ozernoe, Factory, AirportUpdate 0.4.0.93 added descriptions of valuable-loot locations within these areas. These are location names, not four extra biomes.
Dalniy Island, Anguka AngaThe same update names these locations when changing monster density in indoor Isolated Raids. Do not infer identical encounters in every mode.
DowntownUpdate 0.4.0.73 increased this raid’s duration to 45 minutes. It does not establish a global raid timer.

Sources 0.4.0.93: named locations · 0.4.0.73: Downtown.

How to read the raid map

On-screen cueMeaning or action
Objective icon and colored circleMatch the map icon to the same icon in the objective list.
Progress ring with milestonesRead progress around the objective icon; completion and failure have distinct icons.
Corner marksIdentify mandatory or extraction-required objectives.
Tips below the objective listCheck early-extraction and extraction requirements here.
Threat markerInspect its tooltip for camp, grove or lair type, size shown by threat color, and possible loot categories.
Dashed line on the raid summary mapA portal teleport is shown this way; it is not a continuous path you walked.

For example, an objective’s corner mark is a reason to inspect its exit requirement before following the matching map icon. A threat marker showing possible loot is not a guarantee that a specific item will spawn.

Sources 0.4.0.76: objective icons and list · 0.4.0.84: threat markers · 0.4.0.93: portal lines and objective colors.

What this reference covers

This page explains the official location vocabulary and UI legend through 0.4.0.115. It does not supply a drawn route, extraction coordinates or a fixed loot-spawn map. The environment picture is context; use the current in-game map for navigation.

Apply the objective checks to your first raid · Understand extraction requirements

September 17 map and controller changes

In 0.4.0.115, the Vehicle Transfer marker rotates with the vehicle’s direction of travel. The update also fixes a controller issue that prevented the map from opening with the B / Circle button. If a mapped action instead says “Unassigned”, check its binding: the new tooltip explicitly identifies an unbound control.

The patch names corrected Vehicle Transfer spawns in Dogorsk and a Flowermen spawn fix in the Dam workshop. These are version notes, not permanent loot or enemy coordinates.

0.4.0.115: maps, raids and interface.