Active Matter maps: environments and raid markers.
The three launch biomes describe broad settings, not a three-map limit. Use the environment overview to recognize the setting, then the marker reference to read objectives and threat information in your current raid.

The three launch environments
| FAQ environment | What distinguishes it | What the label does not tell you |
|---|---|---|
| Soviet restricted island | Laboratories on an island; Steam also describes industrial complexes and science labs. | It is not the name of every individual island raid. |
| Central Africa quarantine zone | A quarantined region in Central Africa. | The biome name does not establish which mode a location supports. |
| Abandoned U.S. coastal city | An abandoned urban setting on the U.S. coast. | A city image does not locate an objective or evacuation point. |
Check the mode alongside the location name: the FAQ says some locations are specific to PvE, PvP or PvPvE. A route from a different mode may therefore describe a different playable location.
Official FAQ: launch biomes and mode-specific locations (external) ↗.
Location names you may see in official notes
| Name | Useful official context |
|---|---|
| Shegolskoe, Ozernoe, Factory, Airport | Update 0.4.0.93 added descriptions of valuable-loot locations within these areas. These are location names, not four extra biomes. |
| Dalniy Island, Anguka Anga | The same update names these locations when changing monster density in indoor Isolated Raids. Do not infer identical encounters in every mode. |
| Downtown | Update 0.4.0.73 increased this raid’s duration to 45 minutes. It does not establish a global raid timer. |
Sources 0.4.0.93: named locations (external) ↗ · 0.4.0.73: Downtown (external) ↗.
How to read the raid map
| On-screen cue | Meaning or action |
|---|---|
| Objective icon and colored circle | Match the map icon to the same icon in the objective list. |
| Progress ring with milestones | Read progress around the objective icon; completion and failure have distinct icons. |
| Corner marks | Identify mandatory or extraction-required objectives. |
| Tips below the objective list | Check early-extraction and extraction requirements here. |
| Threat marker | Inspect its tooltip for camp, grove or lair type, size shown by threat color, and possible loot categories. |
| Dashed line on the raid summary map | A portal teleport is shown this way; it is not a continuous path you walked. |
For example, an objective’s corner mark is a reason to inspect its exit requirement before following the matching map icon. A threat marker showing possible loot is not a guarantee that a specific item will spawn.
Sources 0.4.0.76: objective icons and list (external) ↗ · 0.4.0.84: threat markers (external) ↗ · 0.4.0.93: portal lines and objective colors (external) ↗.
What this reference covers
This page explains the official location vocabulary and UI legend through 0.4.0.173. It does not supply a drawn route, extraction coordinates or a fixed loot-spawn map. The environment picture is context; use the current in-game map for navigation.
Apply the objective checks to your first raid · Understand extraction requirements
September 17–21 map and controller changes
In 0.4.0.115, the Vehicle Transfer marker rotates with the vehicle’s direction of travel. The update also fixes a controller issue that prevented the map from opening with the B / Circle button. If a mapped action instead says “Unassigned”, check its binding: the current tooltip identifies an unbound control.
Update 0.4.0.132 adds more possible final zone-contraction locations in Military Base: Unstable Zone, more Vehicle Transfer spawn points at Airport, and a Factory rooftop sensor-placement fix. It also fixes controller triggers causing accidental fire or aim while zooming the interactive map.
Distorted threat areas now contain more of the stronger Distorted variants. Treat the threat marker as a risk category, not a fixed enemy count or guaranteed spawn route. These patch changes do not establish permanent extraction coordinates.
Verification 0.4.0.115 maps and interface (external) ↗ · 0.4.0.132 raids, threats and gamepad map fix (external) ↗.
Where were Dendroid spawns added?
The September 24 update adds Dendroids to Headquarters, Cargo Port and Dogorsk. Check those raid names in your available list when searching for one; the announcement gives neither coordinates nor a guaranteed encounter.
Airport Hangar 8A: an old shortcut is closed
From 0.4.0.156, Hangar 8A requires a key; the wall opening is sealed. A route relying on that opening is outdated. The notes do not identify the key’s drop location.
Find the current contract marker and extraction point
In 0.4.0.173, hover over a contract in the map list: its icons and zones pulse while unrelated layers dim. Use this to distinguish the location for your selected task from other nearby markers. A missing or blocked task is still a separate issue; highlighting is not a completion check.
Stationary exits have moved closer to structures, with nearby cover: Dalniy Island raids changed in 0.4.0.163, followed by Headquarters, Airport and Downtown in 0.4.0.173. Recheck the current map marker before following an older screenshot. These changes do not establish a safe route, fixed coordinates or protection from enemies.
For Airport’s Point of Support, 0.4.0.163 fixes errors that prevented completion. For Escape from Dogorsk, it adds missing vehicle delivery points; a Vehicle Transfer contract automatically completing without a delivery location describes the old bug.
Map changes: 0.4.0.163 (external) ↗ · 0.4.0.173 (external) ↗.